as the decompilation of serenity goes forth there have been a number of small hiccups that have somewhat halted progress such as rediscovering hex addresses that have moved or seemingly no longer exist.
now the first batch of patches all went fairly well, uxtheme, tcpip, sfc_os and winntbbu have all been successfully patched however one stumbling [...]
Archive for the ‘Serenity’ Category
Woe is the boot pallete of SP3
Posted in Development, Serenity on April 27, 2008 | 3 Comments »
SP3 RTMS!
Posted in Development, Serenity on April 27, 2008 | Leave a Comment »
well, it’s been a frickin’ long time, but SP3 has finally gone gold.
5512 (xpsp.080413-2113) weighs in at 316MB and is fully slipstream-able into an existing disk.
this also means that serenity will be rebuilt using this build. stay tuned for news on this blog as toms hosting is going down
Serenity Reset, It’s Official
Posted in Serenity on December 17, 2007 | 3 Comments »
so, as numerous pieces of proof float around, i’ll make it official:
as the previous incarnation of serenity was beginning to have the same issues as the first i have again reset the entire project.
this time the project will be based upon xp sp3 alphas (which in my experience are still incredibly stable and speedy) instead [...]
Serenity?
Posted in Serenity on October 19, 2007 | Leave a Comment »
well as followers of the site may know, there hasn’t been many updates until now or visable progress on all project fronts. there are a number of reasons behind this.. the first being lack of enthusiasm on my behalf. usually when i start working on a project like serenity i have a clear cut list [...]
Hardware Acceleration on Server 2003
Posted in Serenity on September 12, 2007 | Leave a Comment »
users of server 2003 will know that one of its little quirks is that video hardware acceleration is disabled by default.
this however can be alleviated with this simple code and using munge:
reg query HKLM\SYSTEM\CurrentControlSet\Control\Video\ /s /f Acceleration.Level /t REG_DWORD >> %windir%\accel.bat
echo “HKEY_LOCAL_MACHINE” “reg add HKLM” > %windir%\accel.txt
echo “0000″ “0000 /d 0 /t REG_DWORD /v Acceleration.Level [...]
Finally, Graphics Work
Posted in Design, Serenity on September 1, 2007 | Leave a Comment »
huzzah, i got designing last night and have come up with this for a proposed UI for serenity:
you may notice that there are a few big changes and it will more than likely involve a whole load of work to get finished to an anywhere near good standard which is what im starting to expect [...]
Notable Notes of Interest #2
Posted in Life, Serenity on July 10, 2007 | Leave a Comment »
1. 0.log is the most annoying file you will ever come across, it seems to have little or no purpose and can easily be deleted but it always comes back after a reboot. this leads me to assume that its something to do with the startup or whatever… theres also no mention of 0.log in [...]
Post Reset Progress Report
Posted in Serenity on June 28, 2007 | Leave a Comment »
for about a week after the reset, progress was slow and all i seemed to be doing was adding what work i had already done but after all this preliminary stuff was finished i contacted my friend ricktendo64 for some unattended installation help. with his help i now have everything running perfectly (apart from a [...]
Project Reset, But Not in the Bad Way
Posted in Serenity on June 15, 2007 | Leave a Comment »
after a number of bug started occurring, the majority of which i have no chance in hell of fixing i have decided to restart the entire project. but don’t worry this won’t be like the longhorn reset where everything was crap afterwards, most of the changes i will add again will be similar if not [...]
Removing Files? No Problem
Posted in Serenity on June 12, 2007 | Leave a Comment »
ah, its all now super easy to remove files from ever being installed. take the super annoying and ultimately useless wupdmgr.exe. this exe does nothing now that i have removed windows update, but its still on the disk. precariously searching through infs and sifs i found the three legendary files that are closest to the [...]